  function imageCall(position) {
	// Set up the image files to be used.
	var randomImages = new Array() // do not change this
	// To add more image files, continue with the
	// pattern below, adding to the array.

	switch (position) {
		case 'one':
				randomImages[0] = 'fileadmin/templates/swagman/images_random/pos1_i1.jpg'
				randomImages[1] = 'fileadmin/templates/swagman/images_random/pos1_i2.jpg'
				randomImages[2] = 'fileadmin/templates/swagman/images_random/pos1_i3.jpg'
				randomImages[3] = 'fileadmin/templates/swagman/images_random/pos1_i4.jpg'
				randomImages[4] = 'fileadmin/templates/swagman/images_random/pos1_i5.jpg'
				randomImages[5] = 'fileadmin/templates/swagman/images_random/pos1_i6.jpg'
				randomImages[6] = 'fileadmin/templates/swagman/images_random/pos1_i7.jpg'
				randomImages[7] = 'fileadmin/templates/swagman/images_random/pos1_i8.jpg'
				randomImages[8] = 'fileadmin/templates/swagman/images_random/pos1_i9.jpg'
				break;
		case 'two':
				randomImages[0] = 'fileadmin/templates/swagman/images_random/pos2_i1.jpg'
			  break;
		}
	// do not edit anything below this line
	var j = 0
	var p = randomImages.length;
	var preBuffer = new Array()
	for (i = 0; i < p; i++){
	   preBuffer[i] = new Image()
	   preBuffer[i].src = randomImages[i]
	}
	var whichImage = Math.round(Math.random()*(p-1));
	document.write('<img src="'+randomImages[whichImage]+'">');
  }